Remember when Bilbo spoke with Smaug in The Hobbit? How the dragon asked his name, and Bilbo replied with riddles instead? (He who drowns his friends and draws them alive again from the water; who came from the end of the bag though no bag went over him; Barrel-rider, Luck-wearer, Ring-winner; and so forth.)
LotRO took this idea and ran with it. I’m sure titles are a dime a dozen in MMOs, but I wouldn’t be surprised if LotRO is a little more inventive with them. I like “The Unwise” — you get it by eating a quite possibly deadly cheese from the Barrow Downs, which is plastered with warnings to not eat it.
Anyway, there’s that. I’m actually posting to add a series of my champion-class character’s outfits. Champion is the class that runs headlong into groups of enemies, swords a-swinging. Others run in and try to draw attention while blocking attacks with their ridiculous shields, or mitigate enemy stats, or… (Arestelle is a hunter. She stays back and destroys enemies with arrows like cannons, before they can even get to her.)
Here’s Muiriol over time.
[ not-quite-starter gear ]
[ a modification in the 30ish levels, because I liked the shirt & helm ]
[ a few less common pieces put together ]
[ some different uncommon pieces with some orange stuff I made. love orange. ]
The Lossoth, by the way, are the people of the far north region called Forochel. It and they are mentioned in Lord of the Rings, but do not feature nearly so prominently as places like the Shire, Lothlorien, or Gondor. It’s more like Hollin in memorability (remember Hollin? a former elf-land that the company travels through between Rivendell and Moria; they hide for a long time under brush when a flock of crebain fly overhead).
I’ve had fun playing with the appearance of my characters in LotRO, so here are a few of my namesake’s outfits over time.
[ starter gear ]
[ an outfit of odds & ends in the 20-something levels ]
[ 'final' version of a burgundy outfit based on the shirt, started ~level 30 ]
[ some dark digs for sneaking about Moria ]
If we could equip weapons cosmetically, I’d swap the visual of this in for each of the swords in the last outfit above. It’d be perfect for it.
…so there’s a history of Arestelle’s wardrobe.
I’ve been kind of anti-MMO since I first heard about them (via FFXI), and I didn’t like the sound of them. I’ve never been a big fan of multiplayer games, probably because they tend to be more action based, faster paced, and that plus either worrying about being the weak link or actually fighting other players is stressful to me. I don’t play video games in order to have more stress, so, I generally avoid such games.
But as I understand it, FFXII is basically a single-player MMO in its playstyle, and I really liked that game. And not just because it’s so damn pretty. So when I saw a Coursera class on “remediation”* of literature to other media, including MMOs, which focused mostly on Lord of the Rings and the corresponding MMO, LotRO, I figured I’d give it a shot. I wouldn’t say the class was particularly rigorous or intellectually stimulating, compared to others I’ve taken (like Ronen Plesser’s intro astronomy class, also on Coursera and starting again in a few days–go check it out!). But it was enjoyable and set up a group of people who were totally new to the game, along with a handful of veterans, to help each other out and muddle around together for awhile.
I do like interaction with other players insofar as you can trade with each other (can save some time if they’ve gathered a resource you need, say), be silly (several times I’ve run into a particular character who runs around playing pranks on random players), or randomly help each other out (like a time I was running through the Trollshaws on the way somewhere else and came across a wizard who accidentally got into a fight with a higher-level, tough troll; I jumped in and together we managed to beat it, where the wizard alone would’ve gotten killed). I have done very little actual group content, though–maybe it’d be fun, if the players are good enough (did an impromptu group one time with a player who kept drawing too many too difficult enemies and got me [and himself] killed three times before I just gave up on him).
I’m still in the game, a few weeks after the Coursera class ended. Still enjoying it, but I want to back off from it and get back to reading some of the many books on my To-Read list.
My classes at Penn start in just over 7 weeks. Holy cow.
I’ve been registered for them for a while now, but I’m banking on being able to waive two of the core courses – programming languages and a ‘math for programmers’ type of course (basically discrete math, the director said). To do that, I need to know enough Python & Java to convince the director that I don’t need a class in them, and I-don’t-know-what in math (I haven’t talked with that professor yet, as he’s new and wasn’t there yet when I got my course list approved).
I haven’t worked on Python much since April but am starting back in with Coding the Matrix on Coursera, a Python-linear algebra combo class. I started on Java a couple weeks ago, by way of a gigantic textbook, a Udacity intro to Java programming, and getting back into the Project Euler problems. There’s so much to learn, though, and I haven’t even tried any graphics or applets yet. Hopefully the linear algebra and PE will help on the math side; I aced my undergrad discrete math course, but that was 8 years ago. I’m sure it’s a bit rusty. I have access to an old syllabus and project list from the programming languages course – I should go through those projects and code them. Wish I had the same for the math, though.
And only seven weeks. Holy cow.
Side note: Project Euler’s 17th problem is, surprisingly, quite easy. Maybe they intended for us to come up with a generalized solution? That would be more interesting.
Woo-hoo! I got my mesostic generator up & running on Django at PythonAnywhere, and it does its thing. Rock that mesostic!
Here’s a sample, read through Django’s template language introduction with “Django” as the spine:
explains the language Just
althouGh that has a
lOwer filter, which text
“chaineD.” the output
A list with
list|joiN:", " }}. provides about thirty
…hee, I like how it threw “chained” in there. Get it? Go on now, pull the other one–it has got bells on. Make your own mesostic here: P.S.: Meso.
Side-note: I am posting this in the middle of the night because I thought it was working four hours ago (and wrote the post up to this paragraph then), but apparently when you import a module, its global variables aren’t global for its functions anymore–if program X imports program Y, program X’s global variables are the only global variables, looks like. So I had to figure that out, which took a long time because I thought it was a problem with the textarea widget or Django forms in general, rather than a plain ‘ole Python noob error. Once I found the problem, two lines fixed it up. Shiny. Don’t worry if you didn’t follow that; I had to write it out for me.
Point being, it works! Go! Allez! Make poetic nonsense!